Preface: Game Criticism (ゲーム批評) was not particularly devoted to a single genre, but as general magazines wound down their coverage of eroge towards the end of the 1990s, relegating the genre to the thriving market of bishojo magazines (Bug Bug, Dengeki Hime, Colorful PUREGIRL, etc.), Game Criticism stood out for its continued writing on the … Continue reading Game Criticism: Eroge Timeline
Category: The Syllabus
Super Talk Session: Faust × Hiroki Azuma × Hiroyuki Kanno
Despite being a pioneering influence within the Japanese video game industry, in the Anglosphere, the extent of Kanno's influence largely remains undocumented.
Super Beautiful Girls-Games: YU-NO Review
While YU-NO is understood to be a masterpiece, this overview provides a few concrete reasons as to why.
Dengeki PlayStation: Elemental Gearbolt Review
For Elemental Gearbolt, Shibamura penned a sprawling tale of a kingdom gone to ruin and of the people who were swept by the tides of war.
Nice Games: The Top 5 RPG-like Games
First, is the nature of RPG-like games. These games are experimental if not playful with genre conventions.
Faust Magazine: Hiroki Azuma, Katsushi Ōta, and and the Otaku Avant-Garde
Faust arrived at a watershed moment for both Japanese literary culture and otaku culture.
The Critical Point of Bishōjo Games +1: Table of Contents
Azuma gathered together a group of writers and published two doujins to be sold at Comiket that year: The Critical Point of Bishōjo Games (美少女ゲームの臨界点), and The Critical Point of Bishōjo Games +1 (美少女ゲームの臨界点+1).
Fantasienne: Desire Review
Desire represents a turning point for Kanno where despite being writer working on erotic games, his stories would earn a reputation for being engaging works of mystery and science-fiction.
Hiroki Azuma – Japan’s Database Animals
While Azuma's book concerns itself with otaku, there is indeed room for the application of Azuma's theories beyond the otaku subject.








